Quick answer: Casual active methods pay roughly 200k–700k gil/hour; skilled crafting and flipping can hit 1–5M/hour with capital and know-how; passive retainer ventures add a few million per week for a minute or two a day. But every number is a snapshot — your real rate depends on your server, gear, and how fresh the patch is. Measure your own.
Updated September 2026
"How much gil per hour?" is the most-asked and most-mis-answered question in gil making. The honest answer is it depends — but that's not useful, so here are realistic ranges, what moves them, and, more importantly, how to find your number instead of trusting a stranger's screenshot.
Treat these as ballparks for a reasonably geared player, not promises. They shift with your world's prices and the patch cycle (see below).
| Method | Rough gil/hour | Notes |
|---|---|---|
| Expert crafting + flipping | 1–5M | Needs melds, capital, market knowledge. The ceiling. |
| Treasure map chains | 1–2M | Portal dungeons are the real payday; better in a group. |
| Unsynced old trials/raids | 0.5–1.5M | Mounts, minions, materials; per-clear, solo-able. |
| Gathering (fresh patch) | 0.5–2M | Highest right after new nodes drop, before supply floods. |
| Hunts (A/S marks) | 0.4–0.7M | Spikes at reset; also tomes and materials. |
| Bozja / FATE farming | 0.2–0.5M | Steady, low-attention, doubles as other rewards. |
| Retainer ventures (passive) | ~2–3M/week | Minutes a day, not per hour — pure background income. |
Instead of trusting a table, price the methods against your own world and time yourself:
It also pays to skim the Weekly Market Pulse first — our market report, refreshed every week, flags which items and methods are paying unusually well right now, so you time your session for a strong week instead of a flat one.
For the full method-by-method breakdown of how each one works, see how to make gil (every method, ranked). This guide is about the rate; that one is about the how.
Expert crafting plus flipping, for raw throughput — but only once you've invested in melds and capital. Until then, maps, unsynced trials, and gathering a fresh patch are the accessible highs.
No — retainer ventures cost you a minute or two a day, so their effective hourly rate is enormous even though the weekly total looks modest. For most players it's the best gil-per-effort in the game.
Because it would be wrong for your server the day you read it. The ranges above plus a live tool get you a real figure; a single hard number would just be someone else's snapshot.
Price a method on your world → Every method, ranked →
More: the market board sweet spot · passive & AFK gil · your first million gil
XIV Profitability is a free, fan-made tool. Not affiliated with Square Enix. Prices via Universalis. FINAL FANTASY XIV © SQUARE ENIX CO., LTD.