← All guides

FFXIV gil per hour, realistically

Updated October 11, 2026

Quick answer: Casual active methods pay roughly 200k–700k gil/hour. Skilled crafting and flipping can hit 1–5M/hour once you have capital and know-how. Passive retainer ventures add a few million a week for a minute or two a day. Every number is a snapshot, though. Your real rate depends on your server, your gear and how fresh the patch is, so measure your own.

"How much gil per hour?" is the most-asked gil question, and the one most often answered badly. The honest answer is "it depends", which doesn't help much.

So here are realistic ranges, what moves them, and how to find your number instead of trusting a stranger's screenshot.

Realistic ranges by method

These are ballparks for a reasonably geared player, not promises. They shift with your world's prices and the patch cycle.

Expert crafting + flipping Treasure map chains Gathering (fresh patch) Unsynced old trials / raids Hunts (A/S marks) Bozja / FATE farming 1–5M 1–2M 0.5–2M 0.5–1.5M 0.4–0.7M 0.2–0.5M 01M2M3M4M5M gil per hour →
Rough ballparks, not live data for your world. Retainer ventures aren't on the chart because they pay per week, not per hour.

Expert crafting + flipping · 1–5MThe ceiling. Needs melds, capital and market knowledge.

Treasure map chains · 1–2MThe portal dungeons are the real payday. Better in a group.

Gathering (fresh patch) · 0.5–2MHighest right after new nodes drop, before supply floods in.

Unsynced old trials/raids · 0.5–1.5MMounts, minions and materials, per clear. You can solo them.

Hunts (A/S marks) · 0.4–0.7MSpikes at reset. Also pays tomes and materials.

Bozja / FATE farming · 0.2–0.5MSteady and low-attention, and you pick up other rewards along the way.

Retainer ventures · ~2–3M a weekMinutes a day, not per hour. Pure background income.

What actually moves your number

Your serverThe same item sells for very different prices, at different speeds, on different worlds. A method that's great on a busy data center can be dead on a quiet one.

The patch cycleThe days after a patch are a gold rush. New recipes, gear and gatherables sell at peak prices before supply catches up. Mid-patch, the same method pays a fraction.

Capital and gearCrafting and flipping scale with the gil you can put in and the melds you have. New players can't reach the top rates until they've built both.

Attention"Per hour" assumes active play. Passive methods pay less per hour for almost no effort, which is often the better deal for busy players.

Gil/hour is a snapshot, not a constant. Any single figure was measured on one server, at one point in the patch, with one player's gear. That's why guides disagree. They're all right for their own conditions. The only rate that matters is the one you can repeat.

How to find YOUR gil per hour

Instead of trusting a table, price the methods against your own world, then time yourself.

Gil cleared after 5% tax−What you spent÷Hours played=Your gil/hour

Pick your world in XIV Profitability and open the tool for the method you're considering: crafting, gathering, duty drops or flips.

Every tool shows live profit and units/day for each item. So you can see what a run is worth on your server before you spend an hour on it.

Count only what will actually sell

A run is only worth what you can sell. If you gather 60 of something that sells 4 a day, most of that haul sits in a retainer for two weeks. Filters keep your list to things that move:

Gathering toolEvery gatherable priced for your world, with units/day.Open →
  1. Set Class and your ⛏️ Miner Lv ≤ / 🌿 Botanist Lv ≤.
  2. Sort by Value, then try:
Min units/day3 Ignore value below1,000

Value × units/day is a rough cap on what a node can earn you per day on your world.

Crafting profit calculatorLive material costs against live sale prices, per recipe.Open →
  1. Pick your job, set Lv ≤, and keep the default sort, Best (gil/day).
  2. Tap Filter and a good starting point is:
Min units per day2 Min profit per craft5,000 Costable recipes only✓

Best (gil/day) already answers "what's this worth per day?". It multiplies profit by units/day, capped at 20, so one fast seller can't swamp the list.

These are the "Sweet spot" numbers. The other presets (Big-ticket, Fast mover) are explained in filter presets: profit vs. units/day.

For how each method works step by step, see how to make gil (every method, ranked). This guide is about the rate. That one is about the how.

Passive income has a hidden hourly rate

Retainer ventures look small next to a 1–5M crafting hour. But they only cost you a minute or two a day, so measure them per hour of your time:

~2–3M a week÷~15 min of clicking a week=millions per hour of effort
Retainer venture calculatorRanks ventures by what they bring back on your world.Open →
  1. Set Retainer class, Level, and Gathering + Perception or Item level.
  2. Sort by Best (gil × units/day) and try:
Min units/day1 Min gil/venture2,000

Skip anything with a floods Xd of demand badge. One venture would bring back more than the market buys in that many days.

FAQ

How much gil can you make per hour in FFXIV?

It ranges a lot. Casual active methods like hunts, FATEs and unsynced trials land around 200k–700k gil an hour. Skilled crafting and market flipping can reach 1–5M an hour but need capital and market knowledge. Retainer ventures add a few million a week for a couple of minutes a day. Your real rate depends on your server, gear and how fresh the patch is.

What is the best gil per hour method in FFXIV?

For raw throughput, expert crafting plus flipping, but only once you've invested in melds and capital. Until then, treasure maps, unsynced older trials, daily roulettes and gathering in a fresh patch are the high rates you can actually reach. For effort-free income, retainer ventures win.

Why do gil/hour numbers vary so much between guides?

They were measured on different servers, at different points in the patch cycle, with different gear and prices. A single hard number would be wrong for your server the day you read it. The ranges above plus a live tool get you a real figure for your own world.

Is passive income "worth less" because the hourly rate is lower?

No. Retainer ventures cost you a minute or two a day, so their rate per hour of effort is huge even though the weekly total looks modest. For most players it's the best gil per effort in the game.

Related tools

Crafting profit calculator Gathering profits Duty drops Retainer ventures

Price a method on your world → Every method, ranked →

More: the market board sweet spot · passive & AFK gil · your first million gil

XIV Profitability is a free, fan-made tool. Not affiliated with Square Enix. Prices via Universalis. FINAL FANTASY XIV © SQUARE ENIX CO., LTD.

Home · Guides · About · Privacy