Updated October 11, 2026
Quick answer: Casual active methods pay roughly 200k–700k gil/hour. Skilled crafting and flipping can hit 1–5M/hour once you have capital and know-how. Passive retainer ventures add a few million a week for a minute or two a day. Every number is a snapshot, though. Your real rate depends on your server, your gear and how fresh the patch is, so measure your own.
"How much gil per hour?" is the most-asked gil question, and the one most often answered badly. The honest answer is "it depends", which doesn't help much.
So here are realistic ranges, what moves them, and how to find your number instead of trusting a stranger's screenshot.
These are ballparks for a reasonably geared player, not promises. They shift with your world's prices and the patch cycle.
Expert crafting + flipping · 1–5MThe ceiling. Needs melds, capital and market knowledge.
Treasure map chains · 1–2MThe portal dungeons are the real payday. Better in a group.
Gathering (fresh patch) · 0.5–2MHighest right after new nodes drop, before supply floods in.
Unsynced old trials/raids · 0.5–1.5MMounts, minions and materials, per clear. You can solo them.
Hunts (A/S marks) · 0.4–0.7MSpikes at reset. Also pays tomes and materials.
Bozja / FATE farming · 0.2–0.5MSteady and low-attention, and you pick up other rewards along the way.
Retainer ventures · ~2–3M a weekMinutes a day, not per hour. Pure background income.
Your serverThe same item sells for very different prices, at different speeds, on different worlds. A method that's great on a busy data center can be dead on a quiet one.
The patch cycleThe days after a patch are a gold rush. New recipes, gear and gatherables sell at peak prices before supply catches up. Mid-patch, the same method pays a fraction.
Capital and gearCrafting and flipping scale with the gil you can put in and the melds you have. New players can't reach the top rates until they've built both.
Attention"Per hour" assumes active play. Passive methods pay less per hour for almost no effort, which is often the better deal for busy players.
Instead of trusting a table, price the methods against your own world, then time yourself.
Pick your world in XIV Profitability and open the tool for the method you're considering: crafting, gathering, duty drops or flips.
Every tool shows live profit and units/day for each item. So you can see what a run is worth on your server before you spend an hour on it.
A run is only worth what you can sell. If you gather 60 of something that sells 4 a day, most of that haul sits in a retainer for two weeks. Filters keep your list to things that move:
Value × units/day is a rough cap on what a node can earn you per day on your world.
Best (gil/day) already answers "what's this worth per day?". It multiplies profit by units/day, capped at 20, so one fast seller can't swamp the list.
These are the "Sweet spot" numbers. The other presets (Big-ticket, Fast mover) are explained in filter presets: profit vs. units/day.
For how each method works step by step, see how to make gil (every method, ranked). This guide is about the rate. That one is about the how.
Retainer ventures look small next to a 1–5M crafting hour. But they only cost you a minute or two a day, so measure them per hour of your time:
Skip anything with a floods Xd of demand badge. One venture would bring back more than the market buys in that many days.
It ranges a lot. Casual active methods like hunts, FATEs and unsynced trials land around 200k–700k gil an hour. Skilled crafting and market flipping can reach 1–5M an hour but need capital and market knowledge. Retainer ventures add a few million a week for a couple of minutes a day. Your real rate depends on your server, gear and how fresh the patch is.
For raw throughput, expert crafting plus flipping, but only once you've invested in melds and capital. Until then, treasure maps, unsynced older trials, daily roulettes and gathering in a fresh patch are the high rates you can actually reach. For effort-free income, retainer ventures win.
They were measured on different servers, at different points in the patch cycle, with different gear and prices. A single hard number would be wrong for your server the day you read it. The ranges above plus a live tool get you a real figure for your own world.
No. Retainer ventures cost you a minute or two a day, so their rate per hour of effort is huge even though the weekly total looks modest. For most players it's the best gil per effort in the game.
Price a method on your world → Every method, ranked →
More: the market board sweet spot · passive & AFK gil · your first million gil
XIV Profitability is a free, fan-made tool. Not affiliated with Square Enix. Prices via Universalis. FINAL FANTASY XIV © SQUARE ENIX CO., LTD.