How to actually use XIV Profitability: speed versus margin
Updated October 11, 2026
Quick answer: Start on the “Best” sort, which ranks by profit × units/day. Lean toward speed (thin margin, lots of units/day) when you want gil now or have little capital, and toward margin (high value, slow sales) when you'd rather set-and-forget. Match the method to your time, not just the biggest number.
Every gil decision on the market board comes down to one trade-off: how fast do you want it to
sell versus how much you want to make on each one. XIV Profitability is built
around that trade-off. This is the site's manual: how to read a row, what the Best sort does, which tool
fits which goal, and when to lean one way or the other.
There's no account. Your choices are saved in your browser, so you only do this once.
Pick your worldTap the 🌐 Server badge at the top, then change. Every price on the site follows it.
Enter your levelsUnder My levels in Settings, set each crafter plus Miner and Botanist. Lists then only show what you can make or gather.
Set your rankingAlso in Settings: Slow-seller threshold, Hide slow sellers, Max ingredient budget and Rank by HQ profit.
How to read a results row
Whatever screen you're on, each row has the same parts. Here's a crafting row with the pieces numbered.
Sort: Best (gil/day) · Filter •7 Prices: 12 min ago ↻
1 Example Item ×3
Lv 92slowthin data2
30.8units/day
4+8,4505 34% · up to +11,200 HQ
6 ☆
1The item. “×3” means one craft makes three. Tap the row for the full breakdown.
2Warning tags.slow = below your slow-seller threshold. thin data = a margin or price that looks too good to trust.
3Units/day. How many sell per day on your world. A stack of 99 counts as 99. Shows no sales when nothing has moved.
4Profit. What you keep per craft after the 5% tax. Green is a gain, red a loss.
5Profit % on what you spent, plus the HQ upside when HQ would pay more.
6Favorite. Star it to keep an eye on it from the Favorites page.
7Price age. Prices are cached for 30 minutes. Amber means stale. Tap it to refresh.
Example row with made-up numbers, not a real item.
Where “profit” comes from
The site doesn't price an item at its top listing. It uses an expected sale: one gil under the cheapest listing, but never more than the average recent sale. So a single inflated listing can't fake a margin.
Expected sale−5% tax−Ingredients=Profit
Each ingredient is costed at whichever is cheaper: the NPC vendor or the market board.
Tap a row and you can follow the numbers all the way down:
Item pageMarket (NQ min), Sells / day, Prices on other worlds
Note: the row's units/day counts units sold, while the item page's Sells / day counts each sale once, whatever the stack size. A material sold in stacks can show 60 units/day but only 4 sells/day.
What the “Best” sort is actually doing
Best doesn't rank by profit or by speed alone. It multiplies them, which is the closest single
number to gil per day.
Profit per item×Units/day (max 20)=“Best” score
The cap matters. Past about 20 units/day the market is deep enough that you aren't the bottleneck, so the
tool stops rewarding raw speed and lets margin break the tie. A losing item scores zero.
That's why Best surfaces things that are both reasonably profitable and reasonably liquid, instead
of a billion-gil listing nobody buys or a 3-gil item that sells constantly. Start every session on Best,
then decide whether to tilt toward speed or margin.
Which tool for which goal
Pick the line that sounds like you. Each opens the matching tool.
You want gil now, for a mount, a house or an expansion.
Your capital is small. Gil that turns over daily compounds. Gil frozen in a slow listing does nothing.
You play actively and can restock and relist through the day.
You work consumables and materials: food, potions, crafting mats.
You have few retainer slots. A slot that turns over daily beats one holding a slow big-ticket item.
Lean toward MARGIN when…
You'd rather set and forget than babysit relists.
You have capital to park and can wait days or weeks for a sale.
You sell glamour, furnishings, minions, orchestrion rolls. Wide margins, patient buyers, and undercutting mostly gives your margin away.
Your playtime is limited. A few high-value listings you check twice a week beat cheap ones you can't keep stocked.
The item is illiquid by nature. Buyers buy when they need it, so price it properly and wait.
Rule of thumb: if you have more time than gil, chase speed. If you have
more gil than time, chase margin. Most players drift toward margin because big numbers
feel good, then wonder why their gil isn't growing.
Turning the strategy into filters
Once you've picked a lean, the controls make the list match it. Crafting has the most of them:
Min units per dayspeed floorMin profit per craft (gil)margin floorMin profit %return on gilMax ingredient cost (gil)your budgetCostable recipes only✓
On first load the list already hides anything under 0.5 units/day and margins over 2000%, the two commonest sources of troll data. Next to the search box, Uses ingredient… shows only recipes that consume something you already own.
Slow-seller threshold (units/day)1Hide slow sellers✓ for speedMax ingredient budget (gil)what you can frontRank by HQ profitif you craft HQ
A speed-first setup: raise the threshold to 3–5, turn on Hide slow sellers, then sort by Profit per craft to find the fattest margin among things that actually sell.
Every tool has the same two dials, but the names differ:
Try one of these, then nudge the numbers. The main gil guide has a chart of where each one sits.
★ Sweet spot · start here
Sells every day and pays enough to be worth a retainer slot.
SortBestMin units/day2Min profit5,000
Big-ticket · margin lean
Housing, glamour, minions. List one or two and wait.
SortProfitMin units/day0.3Min profit100,000
Fast mover · speed lean
Raid food, potions, common materials. Small profit each, made in stacks.
SortUnits/dayMin units/day20Min profit1,000
Sort by Profit % instead when gil is your limit and you want the best return on every gil spent.
A worked example
Say Best shows two Weaver recipes. Recipe A clears 4,000 gil each and sells 25/day. Recipe B clears 60,000
gil each and sells 0.3/day, about twice a week.
Worked example with made-up numbers.
Best ranks A higher. For an active seller with spare retainer slots it's the right call, if you can keep it stocked.
But if you log in twice a week, B fits you better. It sells on your schedule and doesn't need
babysitting. Same data, opposite decision, and it comes down to your time, not the numbers.
Habits that make the difference
Refresh before you commit. Prices cache for 30 minutes. Tap the Prices: … ago ↻ badge to refetch before a big buy.
Respect the warning tags.thin data, inflated listing and outlier listing mean a tempting number rests on one weird listing or very few sales.
Don't list more than a day's worth. If something sells 5 a day, posting 40 just means a week of undercuts.
Use dead stock first.Uses ingredient… or What Can I Craft? turn what you already own into the best thing it can become.
Related tools
Put this into practice with live market-board prices for your world: