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FFXIV gil-making guides

Practical, no-fluff guides on making gil in Final Fantasy XIV. Each one pairs with the live tools on this site, which price every method against your world's current market board.

How to make gil in FFXIV (every method, ranked)

Crafting, gathering, farming, flipping, and retainers — how each works, what it earns, and how to tell what's actually profitable right now.

Using XIV Profitability: speed vs. margin

The one decision behind every listing — how fast you want it to sell versus how much you make — how the Best sort blends them, and when to lean each way.

Your first million gil (beginner guide)

A simple, low-risk ladder to your first million — no starting capital or trading know-how needed.

FFXIV crafting for profit

How to turn your crafters into a gil engine: finding high-margin recipes, HQ vs NQ, undercutting, and timing the patch cycle.

FFXIV gathering for gil

Miner & botanist money-making: what to farm, timed nodes, and picking the highest gil-per-day routes instead of guessing.

FFXIV retainer ventures for gil

Passive income done right: how ventures work, which pay best, and pointing each retainer at its most valuable haul.

FFXIV flipping & arbitrage

Make gil from price gaps alone: NPC flips, market-to-NPC flips, and cross-server arbitrage — and how to spot the spread.

The market board, explained (beginner guide)

Where it is, how buying and fees work, unlocking retainers, taxes, undercutting, and shopping other worlds.

What sells best on the market board?

The seven categories that reliably move — consumables, gear, materials, glamour — when demand spikes, and how to check your world.

The market board sweet spot

The most reliable gil isn't the jackpot item or cheap spam — it's things that sell a few a day for 10k+ each. Why that band pays best, and how to find it on your world.

Gil per hour, realistically

Honest gil/hour ranges by method, what actually changes the numbers, and how to measure your own rate instead of trusting someone else's screenshot.

Patch day gil — prepare for the gold rush

New recipes and gatherables spike hard before supply catches up. What to stockpile before patch day, and how to ride the curve instead of chasing it.

Coming back? Rebuild your gil

Don't grind from zero — cash in the inventory past-you left behind, restart retainer ventures, and earn from the content you're already running to get current.

Treasure maps for gil — are they worth it?

How timeworn maps work, what a chain really pays, and why the portal dungeons are the real payday.

Materia & spiritbonding for gil

Turn the gear you already wear into sellable materia — how spiritbond works and which grades sell.

Glamour reselling — fashion is endgame

Sell tradeable looks, dyes, and prisms; source desirable old-content gear few players still farm.

Gil without crafting (6 real methods)

No crafting jobs? Gathering, farming, maps, flipping, ventures, and arbitrage — real gil with zero Disciples of the Hand.

Passive & AFK gil

Retainer ventures, the GC seal loop, and tomestone conversion — a ~10-minute daily routine that earns while you do anything else.

Vendor flipping — buying from NPCs to resell

Which NPC vendor goods resell on the board, why gated shops keep their margin, and the reverse trade of selling board items back to merchants.

Grand Company seals → gil

The Expert Delivery loop: the exact seal formula by item level, which gear is cheapest to turn in, and how to spend seals back into gil.

Tomestones to gil

Poetics are uncapped and most veterans are sitting on thousands — here's what they buy that sells, and when capped tomes are worth converting.

Desynthesis for gil

Buy cheap, break it down, sell the parts — how the skill works, the expected-value math, and when not to destroy the item.

Dungeon, trial & raid drops worth gil

Old content farmed unsynced and solo: which duties drop tradeable loot, and how to value a run without falling for a fake price.

Housing & furnishings — selling to decorators

The steadiest market in the game: what decorators buy, why furnishing crafters are scarce, and how to time ward releases and new recipes.

Undercutting & pricing

The half most guides skip: pricing from sales history, when undercutting is a trap, and why listing your whole stock costs you gil.

Crafting leves — what an allowance is worth

Allowances are the scarce resource, not gil. HQ and multi-turn-ins, and when levelling by leve beats crafting to sell.

Island Sanctuary gil

It doesn't pay gil directly — how Seafarer's Cowries actually convert, the daily workshop loop, and what it's realistically worth per week.

Ishgardian Restoration & Skybuilders' Scrips

Earning scrips fast in the Firmament and Diadem, and what's actually worth buying from Enie to resell.

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