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Dungeon, trial and raid drops that are actually worth gil

Updated October 11, 2026

Quick answer: Older dungeons, trials, and raids can be run solo or unsynced to farm tradeable loot: mounts, minions, orchestrion rolls, and materials that still sell. The gil comes from duties whose drops remain in demand, so check an item's real sale price before farming, and note that some content can't be unsynced. Rank duties by what their drops are worth now.

Old content is the most under-farmed gil source in Final Fantasy XIV. Duties you outgrew years ago still drop minions, orchestrion rolls, materials and glamour that players keep buying.

At current levels you can walk through most of them alone, at speed, and keep everything that drops.

Startup cost: NoneParty: usually noneBest for: max-level combat jobs

Why old duties pay

Every tradeable drop has a supply problem. The only people producing it are the handful still running content nobody queues for.

Demand never really stops. New players, returning players and collectors all want the same minions and rolls.

The practical edge is that you can enter old duties unsynced. That strips the level restriction, so a current-level character can clear a four-player dungeon solo in a few minutes.

No party to split loot with, no queue, and you can do it while half-watching something else.

One big exception: the original Coil of Bahamut raids drop nothing for an Unrestricted (solo / unsynced) party. Those drops have to be bought or run synced with a group. The site marks those duties 🔒 synced group only.

What's tradeable and what isn't

This is where most farming plans die. A rough rule:

Usually tradeableMinions, orchestrion rolls, crafting materials, dyes, older gear, and most coffer contents from past expansions.

Never tradeableCurrent-tier raid gear and tokens, anything bound on pickup, and most rewards tied to progression.

It depends: mountsSome are freely sellable and extremely valuable, others are bound. Check before you commit to a hundred runs.

Our Drops by Location tool only shows drops that can actually be sold. Any duty whose drops are all untradeable is left out, so nothing on the list is a dead end. It covers:

How to value a run

The instinct is to look at the most expensive item in a loot table and multiply. That's how people end up farming a trial forty times for something that has sold twice this month.

Two adjustments make the number real:

Sale price×Drop chance×Clears per hour=Gil / hour

Do that for each drop worth selling and add them up. Then check units/day, because a drop only counts if someone buys it.

Jackpot drop nothing, nothing… then once Broad loot table a little every run runs → gil earned →
The general shape, not real data. The jackpot line can end higher, but you can't plan around when.
This is why our duty rankings ignore items with no sales. An early version ranked by lowest listing and put a duty on top because someone had listed a glamour piece for nearly a billion gil. Now each drop is valued at the lower of its cheapest listing and its average real sale, and only drops that have actually sold count. That fix applies to every market ranking you'll ever build.

Finding the duty on the site

Drops by LocationEvery dungeon, trial and raid with its tradeable drops, priced for your world.Open →
  1. Pick Dungeons, Trials or Raids, or search with Search a duty…
  2. Choose a Level band you can clear alone, e.g. Lv 51–60 · Heavensward.
  3. Sort by Total drop value for broad loot tables, or Most valuable drop to find jackpots.
  4. Open a duty and sort its drops by Units/day.
SortTotal drop value Then, inside a dutyUnits/day Count drops at1+ units/day

A good starting point: treat drops under about 1 unit/day as a bonus, not the reason to farm. Watch for ⚠ thin data, inflated listing and outlier listing tags, and no recent sales. The ⚔ badge tells you which boss's coffer it comes from, and View map shows the layout.

Mob farmingThe open-world version: drops from regular monsters, with zones and coordinates.Open →
  1. Sort by Value and try:
Min units/day2 Ignore value below2,000

These floors follow the sweet-spot idea from the filter presets: enough sales that you'll actually move it, enough value to be worth the kill.

Picking a duty

Don't forget the junk

The untradeable gear filling your bags on the way through isn't worthless. Turn it into something you'd otherwise pay gil for:

See Grand Company Expert Delivery and desynthesis. A farming run that also fills a seal balance is earning twice.

Related tools

Put this into practice with live market-board prices for your world:


See what each duty drops → Gil without crafting →

More guides: every gil method, ranked · treasure maps · glamour reselling · GC seals

XIV Profitability is a free, fan-made tool. Not affiliated with Square Enix. Prices via Universalis. FINAL FANTASY XIV © SQUARE ENIX CO., LTD.

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