← All guides

FFXIV gathering for gil

Updated October 11, 2026

Quick answer: Gathering makes gil by farming materials players actually buy: crafting mats, current-tier items and timed-node rarities. The best routes aren't the highest-level nodes. They're the items with the best gil per day (price × how many sell) on your world. Check that before a session, and prioritize timed nodes while they're up.

Gathering is one of the purest ways to make gil in Final Fantasy XIV. There's no material cost, so almost everything a Miner or Botanist pulls from a node is profit.

The only real question is what to gather. That's where most gil gets left on the table.

Why gathering prints gil

Startup cost: NoneProfit per sale: ~100% (minus tax)Best for: new players

A crafter has to buy or make ingredients. A gatherer starts from zero. Every log, cluster of ore and handful of herbs can go straight to the market board.

Because you have no cost basis, even modestly priced materials add up fast when you gather them by the stack.

The trap: gathering the wrong things

Almost everyone makes this mistake. They farm whatever's convenient, or whatever a months-old guide recommended, then find the market has moved on and the item sells for a pittance.

Node value swings constantly. A mat tied to the current crafting meta or a fresh patch can be worth many times what it was a week ago, and the reverse happens too.

Old guide / habit"this node always pays"
swap for
Live gil per dayon your world, today

Gather what's selling right now. The Gathering tool estimates gil per day for gatherable items from live prices, so you pick a route that pays instead of hauling back something that's crashed.

Value per unit×Units/day=Gil per day it can earn

That second number is the ceiling on how much of an item the market will take. Gathering 200 of something that sells 5 a day doesn't earn 200 sales' worth.

Where the money usually is

Timed and legendary nodesUnspoiled and legendary nodes gate the higher-value materials behind Eorzea-time windows. They take planning, but that's where the premium mats live.

Current-tier crafting matsAnything crafters need in volume for the latest gear, consumables and housing tends to hold value, especially early in a patch.

CollectablesTurn them in for scrips, then buy materials and items that are themselves marketable. Indirect, but reliable.

FishingBig-ticket fish and aquarium or desynthesis targets can pay surprisingly well for patient anglers.

Gatherer + crafter combo: if you also craft, gathering your own mats can turn a low-margin recipe into a high-margin one. Check the Crafting tool to see which recipes become worthwhile once the ingredient cost is your time instead of gil.

Finding the best nodes on the site

Set your world once with the Server badge at the top of the site (then Change). Every price and units/day figure follows it.

Gathering toolPrices every gatherable item and shows how many sell per day.Open →
  1. Set Class to Miner, Botanist or Both.
  2. Tick ⛏️ Miner Lv ≤ and/or 🌿 Botanist Lv ≤ and enter your levels, so you only see what you can reach.
  3. Sort by Value, then raise the floor. A good starting point:
Min units/day3 Ignore value below1,000

The site default Min units/day is 0.5, which lets in items that sell a few times a week. For a gathering route, speed matters more than price.

Filter presets for gatherers

Pick the one that matches the session you're planning. These are starting points, so nudge them for your server.

★ Steady route · start here

Regular nodes you can loop for an hour. Sells daily and pays enough per stack.

SortValue Min units/day3 Ignore value below1,000

Timed-node hunt

Fewer, pricier items. Worth planning around Eorzea-time windows. List one or two at a time.

SortValue Min units/day0.5 Ignore value below10,000

Bulk mover

Cheap mats crafters burn through. Low price each, but you can sell full stacks.

SortUnits/day Min units/day20 Ignore value below300

These follow the same idea as the filter presets in the main gil guide. Gathering has no cost, so "Ignore value below" stands in for "Min profit".

Rule of thumb: gather and list about a day's worth. If an item sells 8 a day, 99 of them will sit on the board for most of two weeks while you get undercut.

Timing the patch cycle

Gathering demand spikes with each major patch. New recipes, housing items and crafting gear all need raw mats, and supply hasn't caught up yet.

The first days after a patch are often the best gathering window of the whole cycle. Prices then settle as more gatherers flood the nodes.

Gather now supply hasn't caught up Gatherers pile in Settled price Patch weeks after the patch → price of new mats →
The general shape, not real data. Every patch and every material moves differently.

Habits that keep gathering profitable

Related tools

Put this into practice with live market-board prices for your world:

Gathering profitsEvery gatherable item, valued and ranked for your world.Open → Retainer venturesHave Miner or Botanist retainers gather for you while you're away.Open → Crafting profit calculatorSee which recipes pay once you supply your own mats.Open →

See the best gil/day nodes on your world → All gil-making methods →

More guides: how to make gil (all methods) · retainer ventures · crafting for profit · gil without crafting

XIV Profitability is a free, fan-made tool. Not affiliated with Square Enix. Prices via Universalis. FINAL FANTASY XIV © SQUARE ENIX CO., LTD.

Home · Guides · About · Privacy