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FFXIV retainer ventures for gil

Updated October 11, 2026

Quick answer: Retainer ventures are passive gil: send a retainer out for an hour and it returns items. Payouts swing a lot by item, so point each retainer at the venture whose haul is worth the most at current market prices, not just the highest quantity. Match a retainer's stats to the venture, and send them every time they're free.

Retainer ventures are the closest thing to passive income in Final Fantasy XIV. You send a retainer off, go do anything else, and they come back with items on a timer.

Done well, your retainers quietly earn gil around the clock. Done carelessly, they haul back vendor trash.

How ventures work

Effort: a few minutes a dayRuns: even while you're offlineEarning: modest but steady

Each retainer has a class: a combat job, Miner, Botanist or Fisher. You send it on ventures that return a batch of items after a set time.

The quantity they bring back scales with the retainer's relevant stats: item level for combat, Gathering and Perception for gatherers. Leveling and gearing your retainers directly increases their haul.

The catch: item value varies wildly

Two ventures can take the same time and return the same quantity. If one brings back an item worth 50 gil each and the other an item worth 5,000 gil each, the difference is enormous.

Same timer, same quantity. Haul value: Venture A 50 gil each barely there Venture B 5,000 gil each 100× the gil bar length = gil per venture
An illustration, not real prices. Which venture is "B" changes with your world's market.

The whole game of retainer income is pointing each retainer at the ventures whose output sells for the most on your world right now.

That's what the Retainers tool does. It ranks ventures by the current market value of what they return, so your retainers come home with the most valuable haul available to them, not whatever was first in the list.

Match retainers to hot markets. A combat retainer's drops, a miner's ore and a botanist's logs all serve different markets. When one market is crowded, a retainer of another class may be sitting on a far more profitable venture.

The best venture setup, ranked

Ventures come in a few types, and they are not equal earners. From best to worst for gil:

Highland / Woodland Exploration

#1 · 18 hours

Gil
Upkeep

The steady champion. Big stacks of current-tier mats and crystals/clusters, plus the most retainer EXP. Fire once, collect next day. Miner / Botanist.

Field Exploration

#2 · 18 hours

Gil
Upkeep

The combat equivalent. Monster parts and materials in bulk for near-zero maintenance. Combat (DoW/DoM).

Quick Exploration

#3 · 1 hour

Gil
Upkeep

One random higher-tier item. Streaky, but occasionally lands something valuable. Good when you're checking in often. Any class.

Targeted ventures

#4 · unless the item is hot

Gil
Upkeep

Hunting, Mining, Botany or Fishing for one item you choose. Only worth it when that exact item sells high on your world. Matching class.

For most players the winning layout is simple: one Miner or Botanist retainer on 18-hour Highland/Woodland Exploration, one combat retainer on Field Exploration, fired once a day.

Use Targeted ventures only when the retainers tool shows a specific item beating the exploration haul on your market.

Checking ventures on the site

Set your world first with the Server badge at the top (then Change). The tool ranks Targeted ventures by what their haul sells for there.

Retainer venture calculatorRanks ventures by what they bring back, using your retainer's real stats.Open →
  1. Choose the Retainer class: Combat (DoW/DoM), Miner, Botanist or Fisher.
  2. Enter its Level, then Gathering and Perception (gatherers) or Item level (combat). The site remembers them.
  3. Sort by Best (gil × units/day) and try:
Min units/day1 Min gil/venture2,000

A floods Xd of demand badge means one venture brings back more than the market buys in that many days. Pick something else, or sell it slowly.

A badge like ×N at 400 means raising that stat to 400 unlocks the next quantity tier. That's your gear shopping list.

Filter presets for ventures

"Min profit" is called Min gil/venture on this tool. Good starting points:

★ Daily sender · start here

Hauls that sell within a day or two and pay enough to beat an exploration.

SortBest Min units/day2 Min gil/venture5,000

Big haul

Pricier items that sell slowly. Fine if you have spare sell slots and don't mind waiting.

SortGil/venture Min units/day0.3 Min gil/venture20,000

Fast mover

Mats that clear the board in hours. Lower value each, but nothing sits around.

SortUnits/day Min units/day20 Min gil/venture1,000

Same idea as the filter presets in the main gil guide. If one odd listing tops the list, set Ignore value above… to drop it.

How many retainers, and the slot math

Retainers are also your market-board footprint, so the count matters for selling as much as for ventures.

2 free with an active subscriptionUp to 9 total with paid extras (a small monthly fee each)A 10th via the Companion App's premium tier
5 retainers×20 listings each=100 sell slots

Retainer count is your ceiling on how many things you can sell at once. That's why serious sellers run extra retainers: the ventures pay for themselves, and each one adds 20 slots for the sweet-spot items you're flipping or crafting.

Short on venture tokens?The Expert Delivery calculator finds the cheapest gear to turn in for Grand Company seals.Open →

Getting the most out of ventures

Where ventures fit

Ventures won't out-earn active crafting or flipping. They're free gil for near-zero effort, though, which makes them the perfect background layer while you play.

Stack them on top of the active methods in the main gil guide and they add up over a week without you thinking about them. For the full low-effort routine, see passive & AFK gil.

Related tools

Put this into practice with live market-board prices for your world:

Retainer venturesTargeted ventures ranked by what their haul sells for.Open → Gathering profitsWhat Miner and Botanist items are worth on your world.Open → Crafting profit calculatorTurn venture mats into something worth more.Open →

See the best ventures on your world → All gil-making methods →

More guides: passive & AFK gil · GC seals to gil · gathering · market board sweet spot

XIV Profitability is a free, fan-made tool. Not affiliated with Square Enix. Prices via Universalis. FINAL FANTASY XIV © SQUARE ENIX CO., LTD.

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